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Vray benchmark
Vray benchmark










I've been talking with BlenderBrit about this and how there are fundamental differences between how engines work, like Bounces in lux has a big impact in render time and you don't usually go over 6 or even 8, specially with PGI, while in Cycles or Corona the impact of bounces is waaaay lower, but depending on the situation you may need over 23 bounces to get a proper result comparable to Lux, the same goes for Arnold.Īnother example would be Clamping, theoretically is the same, but it behaves differently in every engine, and affects different things, for example in Corona you don't actually really need clamping, they have something (don't ask details) that avoids fireflies and too bright pixels that is embeded inside their algorythm, I know it's not clamping, it's a diffeerent thing because I remember Ondra mentioning it when Clamping was added to Cycles, but Cycles needs it in many situation and it helps to avoid TONS of noise with practically no difference in Lux.Įvery engine works differently internally speaking.

vray benchmark

Now regarding Lux for example you can see how there is a lot more light being computed, its a brighter image. There are many details, E-Cycle vs Cycles is clear that loose a lot of quality, that's what E-Cycles is basically based on. V-Ray Benchmark is a free standalone application to help you test how fast your hardware renders on a processor, GPU or the combination of both. V-Ray Benchmark è unapplicazione standalone gratuita per testare la velocità di rendering del tuo sistema.È semplice, veloce e include 3 test del motore di rendering.Scopri come il tuo computer si classifica rispetto agli altri e scopri come le diverse combinazioni hardware migliorano la velocità di rendering.












Vray benchmark