
Furthermore, in the event that a part does not exist in KeyShot, it simply adds the new component to the scene. If a part is added or removed, KeyShot updates accordingly, without disturbing the setup on other pre-existing components.

Changes to the model data are synchronized in KeyShot when the data is opened again. KeyShot associates a link between its data and that of the Fusion 360 model by the model filenames. Update Model Data with Manual Selection.After the plugin is installed, there are three ways to transfer geometry from Fusion 360 to KeyShot: The KeyShot plugin brings Fusion 360 users a simple, integrated method of connecting their model to KeyShot while retaining a link to Fusion 360. For more information on the capabilities of KeyShot 4, check out Gus Petrikas’ review: KeyShot is renowned for excellent lighting and being the easiest-to-use photo-realistic rendering platform available.

The integration of KeyShot with Fusion 360 provides designers and engineers even more flexibility as a solution that delivers amazing images of their designs within a matter of minutes.” …Josh Mings, Luxion’s Marketing Guru KeyShot 4 “The Fusion 360 user base spans a wide variety of industries where visuals are part of the entire design process. …Richard Blatcher, Senior Global Industry Marketing Manager for Manufacturing at Autodesk.

“Autodesk is pursuing open strategies for their cloud products…We are very clear about offering choices to users, and not forcing things upon them”. I was discussing the new development with Richard Blatcher, Senior Global Industry Marketing Manager for Manufacturing at Autodesk, where I learned that this plugin addresses the largest user request for Fusion 360.

Both applications remain separate, but maintain a link through Luxion’s LiveLinking technology, allowing you to both work and keep your Fusion 360 geometry updated within the KeyShot environment.
